Roadmap

Quarter: Q4 2024

  • Assemble core founding team and advisory board

  • Secure legal, brand, and Web3 infrastructure

  • Begin lore and visual development


Quarter: Q1–Q2 2025

  • Develop proof of concept (PoC) for Isekai Blade

  • Begin development of core gameplay loop and combat system

  • Start character design, clan/faction ideation, and dream world environment concepts

  • Developing smart contract development for NFT

  • Developing for in-game economy


Quarter: Q3 2025

  • Launch Isekai Blade NFT Collection

  • Integrating Unity

  • Release Beta test for closed community testing via Play to Airdrop campaign

  • Establish strategic Web3 GameFi partnerships

  • Official Game Release (v1) with early PvE campaign mode

  • Token Generation Event (TGE): $ISEKAI token launch

  • $ISEKAI listed on DEX and CEX platforms

  • Launch In-Game Marketplace (trade NFTs, skins, forged gear,...)

  • Launch Seasonal Arc I: Ashes of the Forsaken

  • Drop first game teaser


Quarter: Q4 2025

  • Introduce Crafting and Forging System (combine relics to create legendary equipment)

  • Launch animated teaser trailer or motion comic to deepen story

  • Cross-platform expansion planning

  • Launch Creator Economy Portal (player-submitted skins, stories, emotes voted into canon)

  • Launch Guild System

  • Begin Seasonal Arc II: Echoes of the Broken Oath


Quarter: Q1–Q2 2026

  • Begin Seasonal Arc III: Chains of the Revenant King

  • Introduce Faction Reputation System

  • Begin Lore Divergence Events

  • Roll out Achievements & Titles System

  • Developing Community Worldbuilding Toolkit


Quarter: Q3–Q4 2026

  • Beta launch Community Worldbuilding Toolkit

  • Initiate Ecosystem Grant Program for dream-inspired mini-games or apps

  • Planning on publishing deal for Isekai Blade Graphic Novel Series

  • Expand Dream Bridge Protocol for multi-chain interoperability


Quarter: 2027

  • Introduce Land/Realm Ownership mechanics

  • Initiate Dynamic World Events

  • Launch Comic Publishing

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